There are a total of: 30 Wizardry Spells (!! Only In Demo !!). There are 6 Wizardry Spells for each of the 5 Elemental Phases. Below are tables containing all of the spells along with the requirements to use those spells.
Wizardry Spells are based on the Five Phases theory in which each of the phases interacts with the others in certain ways. By understanding this, you can counter a Wizardry Spell itself, or the positive / negative effects caused by it.
"Wood overcomes Earth" . . . Wood Phase counters Earth Phase "Earth overcomes Water" . . . Earth Phase counters Water Phase "Water overcomes Fire" . . . Water Phase counters Fire Phase "Fire overcomes Metal" . . . Fire Phase counters Metal Phase "Metal overcomes Wood" . . . Metal Phase counters Wood PhaseWizardry Spell Name | Elemental Virtue Requirement | Morale Rank Required | Spirit Cost | Description |
---|---|---|---|---|
Lightning Weapon |
1 | 10 | 800 | For a certain period of time, enchants your current Melee Weapon with Lightning. |
Absorb Vitality |
1 | 0 | 600 | You and your nearby allies can restore HP upon dealing damage to enemies. |
Lightning Bolt |
1 | 3 | 400 | Calls down a bolt of Lightning on a locked-on target or on a point at a certain distance in front of you. |
Heaven's Rage |
1 | 18 | 550 | Calls Lightning to strike in an area around a locked-on target or in front of you. |
Unstoppable Force |
1 | 10 | 400 | Increases automatic recovery during Low Spirit and decreases automatic depletion during High Spirit. |
Spirit Fervor |
1 | 3 | 750 | Grants you and your allies a positive effect that increases Spirit gain when attacking. |
Wizardry Spell Name | Elemental Virtue Requirement | Morale Rank Required | Spirit Cost | Description |
---|---|---|---|---|
Flame Weapon |
1 | 10 | 800 | For a certain time, enchants your current Melee Weapon with Flame. |
Blasting Flare |
1 | 0 | 250 | Emits an eruption of flames to the front. |
Surging Blaze |
1 | 3 | 450 | Releases a spreading blaze to the front. It deals more damage closer to the point of release. |
Bursting Fireball |
1 | 18 | 700 | Hurls a terrifying fireball that will split into multiple fireballs and explodes after reaching a certain distance or hitting an enemy or terrain. |
Burning Flamewave |
1 | 10 | 600 | Summons continous eddies of flames in front of you. This deals damage over time to any enemy that comes in contact with it. |
Overpowering Burst |
1 | 3 | 500 | Greatly increases the damage dealt by the Wizardry Spell or Martial Arts next used. |
Wizardry Spell Name | Elemental Virtue Requirement | Morale Rank Required | Spirit Cost | Description |
---|---|---|---|---|
Stone Weapon |
1 | 10 | 800 | For a certain period of time, enchants your current Melee Weapon with Stone. |
Rock Spike |
1 | 0 | 500 | Summons rock pillars in front of you. They will explode and knock the enemies away upon contact. |
Enhanced Defense |
1 | 3 | 600 | For a certain period of time, you receive less damage from enemeies and will not flinch except from some powerful attacks. |
Mighty Shockwave |
1 | 10 | 600 | Unleashes a shockwave around you that will blow away nearby enemies. |
Deathly Bog |
1 | 18 | 600 | Creates a bog in nearby area. This bog will cause damage over time to enemies touching it. |
Lion's Roar |
1 | 3 | 800 | Lets out a shout that generates a shockwave. Enemies hit will be forced to lock on to you. Also decreaes damage taken from enemy attacks for a certain period of time. |
Wizardry Spell Name | Elemental Virtue Requirement | Morale Rank Required | Spirit Cost | Description |
---|---|---|---|---|
Toxin Weapon |
1 | 10 | 800 | For a certain period of time, enchants your current Melee Weapon with Toxin. |
Poison Bubbles |
1 | 0 | 250 | Releases bubbles of poison that will burst and generate a poison bog when they hit enemies or terrain. The bog will cause damage over time to enemies touching it. |
Toxin Bubbles |
1 | 18 | 600 | Releases bubbles of poison to the front. Bubbles will burst and create a poison bog when they hit enemies or terrain. The bog will cause damage over time to enemies touching it. |
Elemental Plague |
1 | 10 | 500 | Increases the accumulation of all status effects dealt to enemies for a certain period of time. |
Poison Corrosion |
1 | 3 | 250 | Emits a poison fog to the front. The fog will cause damage over time to enemies touching it. |
Repression Crush |
1 | 3 | 400 | Releases a curse bolt to the front. Enemeies hit will recover from Spirit Disruption slower for a certain period of time. |
Wizardry Spell Name | Elemental Virtue Requirement | Morale Rank Required | Spirit Cost | Description |
---|---|---|---|---|
Ice Weapon |
1 | 10 | 800 | For a certain period of time, enchants your current Melee Weapon with Ice. |
Frost Lance |
1 | 0 | 300 | Summons a sharply pointed icicle to the front. The icicle will accelerate forward or toward the target locked on when it was summoned. |
Frozen Malice |
1 | 10 | 750 | Generates a large icicle to the front. The icicle will accelerate forward or toward the target locked on to when it was released. |
Ominous Chill |
1 | 18 | 500 | Summons small icicles to continuously fall on the locked-on target or on a point at a acertain dsitance forward. |
Unseeable Form |
1 | 3 | 500 | For a certain period of time, turns your body invisible and cannot be detected by enemies. |
Aqua Blink |
1 | 3 | 250 | Instantly teleport to the front. |
Credits: LiuKang1080, ShinSeiKen, SacredForce
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