Wizardry Spells


Table of Contents:

  1. Wood Phase Wizardry Spells
  2. Fire Phase Wizardry Spells
  3. Earth Phase Wizardry Spells
  4. Metal Phase Wizardry Spells
  5. Water Phase Wizardry Spells
  6. Credits

Description

There are a total of: 30 Wizardry Spells (!! Only In Demo !!). There are 6 Wizardry Spells for each of the 5 Elemental Phases. Below are tables containing all of the spells along with the requirements to use those spells.

Five Phases Affinities

Wizardry Spells are based on the Five Phases theory in which each of the phases interacts with the others in certain ways. By understanding this, you can counter a Wizardry Spell itself, or the positive / negative effects caused by it.

"Wood overcomes Earth" . . . Wood Phase counters Earth Phase "Earth overcomes Water" . . . Earth Phase counters Water Phase "Water overcomes Fire" . . . Water Phase counters Fire Phase "Fire overcomes Metal" . . . Fire Phase counters Metal Phase "Metal overcomes Wood" . . . Metal Phase counters Wood Phase

Wood Phase Wizardry Spells

Wizardry Spell Name Elemental Virtue Requirement Morale Rank Required Spirit Cost Description
Lightning Weapon
1 10 800 For a certain period of time, enchants your current Melee Weapon with Lightning.
Absorb Vitality
1 0 600 You and your nearby allies can restore HP upon dealing damage to enemies.
Lightning Bolt
1 3 400 Calls down a bolt of Lightning on a locked-on target or on a point at a certain distance in front of you.
Heaven's Rage
1 18 550 Calls Lightning to strike in an area around a locked-on target or in front of you.
Unstoppable Force
1 10 400 Increases automatic recovery during Low Spirit and decreases automatic depletion during High Spirit.
Spirit Fervor
1 3 750 Grants you and your allies a positive effect that increases Spirit gain when attacking.

Fire Phase Wizardry Spells

Wizardry Spell Name Elemental Virtue Requirement Morale Rank Required Spirit Cost Description
Flame Weapon
1 10 800 For a certain time, enchants your current Melee Weapon with Flame.
Blasting Flare
1 0 250 Emits an eruption of flames to the front.
Surging Blaze
1 3 450 Releases a spreading blaze to the front. It deals more damage closer to the point of release.
Bursting Fireball
1 18 700 Hurls a terrifying fireball that will split into multiple fireballs and explodes after reaching a certain distance or hitting an enemy or terrain.
Burning Flamewave
1 10 600 Summons continous eddies of flames in front of you. This deals damage over time to any enemy that comes in contact with it.
Overpowering Burst
1 3 500 Greatly increases the damage dealt by the Wizardry Spell or Martial Arts next used.

Earth Phase Wizardry Spells

Wizardry Spell Name Elemental Virtue Requirement Morale Rank Required Spirit Cost Description
Stone Weapon
1 10 800 For a certain period of time, enchants your current Melee Weapon with Stone.
Rock Spike
1 0 500 Summons rock pillars in front of you. They will explode and knock the enemies away upon contact.
Enhanced Defense
1 3 600 For a certain period of time, you receive less damage from enemeies and will not flinch except from some powerful attacks.
Mighty Shockwave
1 10 600 Unleashes a shockwave around you that will blow away nearby enemies.
Deathly Bog
1 18 600 Creates a bog in nearby area. This bog will cause damage over time to enemies touching it.
Lion's Roar
1 3 800 Lets out a shout that generates a shockwave. Enemies hit will be forced to lock on to you. Also decreaes damage taken from enemy attacks for a certain period of time.

Metal Phase Wizardry Spells

Wizardry Spell Name Elemental Virtue Requirement Morale Rank Required Spirit Cost Description
Toxin Weapon
1 10 800 For a certain period of time, enchants your current Melee Weapon with Toxin.
Poison Bubbles
1 0 250 Releases bubbles of poison that will burst and generate a poison bog when they hit enemies or terrain. The bog will cause damage over time to enemies touching it.
Toxin Bubbles
1 18 600 Releases bubbles of poison to the front. Bubbles will burst and create a poison bog when they hit enemies or terrain. The bog will cause damage over time to enemies touching it.
Elemental Plague
1 10 500 Increases the accumulation of all status effects dealt to enemies for a certain period of time.
Poison Corrosion
1 3 250 Emits a poison fog to the front. The fog will cause damage over time to enemies touching it.
Repression Crush
1 3 400 Releases a curse bolt to the front. Enemeies hit will recover from Spirit Disruption slower for a certain period of time.

Water Phase Wizardry Spells

Wizardry Spell Name Elemental Virtue Requirement Morale Rank Required Spirit Cost Description
Ice Weapon
1 10 800 For a certain period of time, enchants your current Melee Weapon with Ice.
Frost Lance
1 0 300 Summons a sharply pointed icicle to the front. The icicle will accelerate forward or toward the target locked on when it was summoned.
Frozen Malice
1 10 750 Generates a large icicle to the front. The icicle will accelerate forward or toward the target locked on to when it was released.
Ominous Chill
1 18 500 Summons small icicles to continuously fall on the locked-on target or on a point at a acertain dsitance forward.
Unseeable Form
1 3 500 For a certain period of time, turns your body invisible and cannot be detected by enemies.
Aqua Blink
1 3 250 Instantly teleport to the front.

Credits:

Credits: LiuKang1080, ShinSeiKen, SacredForce

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